We see the Akedah through the eyes of believers, exegetes, and philosophers. The author introduces us to Jewish, Roman, Christian, and Muslim takes on the story. Completely captures the sinister, yet bright tone of the game. The main theme (and arguably, Isaacs theme) of the game, 'The Binding of Isaac'. This book is a fascinating exploration of how a text can grow and mean something new when viewed through the distinct lenses of readers in different times and places. The Binding of Isaac soundtrack was done by Danny Baranowsky, already well-known for his awesome video-game music, which includes such titles as Canabalt and Super Meat Boy. We see how each generation “revised” the story, but never erased the original. We then follow the story as it is reread and reinterpreted throughout the subsequent millennia, and imagine how the author would react to each generation’s take on his story. He is upset that they won’t let him finish it: he isn’t happy with how he cast God or Abraham. G comes up with the Akedah the authors ask to see the work in progress and fall in love with what G feels is an unfinished story. Actually, Goodman imagines that G is more of a script doctor who has been hired to help the Biblical author(s) connect Abraham’s past and future. Following Isaac on his journey players will find bizarre treasures that change Isaacs form giving him super human abilities and enabling. And wonderful, too! He begins by introducing us to “G” - the name he gave the writer he imagines was contracted to write the story of the Binding of Isaac, or the Akedah. Summary: The Binding of Isaac: Wrath of the Lamb is the expansion to The Binding of Isaac, a randomly generated action RPG shooter with heavy Rogue-like elements. James Goodman has taken nineteen verses from the Book of Genesis on a nearly four millennium (give or take) tour through time.